- #Piping fluid blocks into thre world ftb generator#
- #Piping fluid blocks into thre world ftb update#
- #Piping fluid blocks into thre world ftb full#
- #Piping fluid blocks into thre world ftb free#
You may also want to carve out the entire area inside the frame, as these are not mined, simply destroyed. It is not necessary for there to be an empty path for all of the Landmark beams. It is possible to create a Landmark frame as per above ground. The blocks in the frame area will be destroyed. Simply placing it against a shaft wall and powering it is all that is required to start the default 9 x 9 area. Lighting is futile in a large underground Quarry.Ī Quarry can function at any level. The Geothermal Generator is an ideal choice for power in the Nether, given the practically infinite quantity of lava available, and its energy output of 20 EU/t is near the maximum energy requirement of the Quarry. It is advised to place the Energy Link adjoining to the Quarry. If not directly adjacent to the Quarry, the Energy Link will draw 80 EU/t.
#Piping fluid blocks into thre world ftb full#
The Quarry uses 22 EU/t to run at full speed, due to 2.5 EU being equivalent to 1 MJ. Using An Energy LinkĮnergy Links can be used to power the Quarry using EU. To run the Quarry at full speed with Steam Engines, Conductive Pipes must be used.
#Piping fluid blocks into thre world ftb free#
9 Redstone Engines at peak efficiency will also work.Īs the Quarry has only 4 sides free to attach Engines to, one way to power a Quarry is to place 4 Steam Engines on all 4 sides. For the Quarry to operate at maximum mining speed, it needs 9 MJ/t, which is just under 2 Combustion Engines running on Oil, outputting 5 MJ/t each, just under one Combustion Engine running on fuel, outputting 10 MJ/t, or 9 Steam Engines, outputting 1 MJ/t each. Because of this, the Quarry can be powered by any BC compatible engine. The Quarry, like all other BuildCraft Machines, has an internal energy storage in which it stores MJ until it can perform an operation. It is quite cheap to build and is easily fueled by Lava Cells which can be easily obtained using tin to make empty cells by filling them with Lava.
#Piping fluid blocks into thre world ftb generator#
Using an Energy Link early in the game with a Geothermal Generator next to the Energy Link is a good idea. When using EU to power a Quarry, an Energy Link is the best option. Redstone Engines are rather slow, and with Combustion Engines there is a good chance you Quarry will explode. Any type of engines can be used, but Steam Engines are a good idea. When using MJ to power a Quarry, Engines must be used. Quarries can be powered using MJ, BuildCraft's form of power, or EU, IndustrialCraft's form of power. If the Quarry reaches Bedrock, it will require relocation before it can mine again. This will turn the Lava into Obsidian, which the Quarry can mine. A measure to prevent this issue is to fill the Quarry's excavation area with Water. In the event the quarry encounters Lava, the rest of the blocks under the Lava will not be mined, due to the fact that the Quarry stops at Lava and/or Bedrock. There is no need for a Wooden Pipe to fetch the items the Quarry will place the items into a connected Stone Pipe, Cobblestone Pipe, Gold Pipe, Iron Pipe, or Diamond Pipe. If there is no chest or pipe, the mined items will be ejected from the top of the Quarry. These blocks will be deposited into any adjacent chest or pipe.
Once the frame is complete, it will spawn a crane-like structure that will begin to mine the area one block at a time. Upon starting, the Quarry will clear the area within the black and yellow bars and build a frame. The line is where the frame will be built. A black and yellow line will appear when the Quarry is placed. The Quarry will then need to be placed next to one of the Landmarks.
Note that powering a Landmark with a redstone signal will emit a beam that will travel to the extent of where the following Landmark can be placed, 64 blocks, in all directions. To adjust the size of the Quarry, four Landmarks will need to be placed in a square or rectangular pattern, then activated by right clicking one of them. These dimensions can be increased, up to 64 x 64. Once power is connected the pipe crashes on new world startup.The default frame of the Quarry will occupy an area of 11 x 11 x 5 and excavate a 9 x 9 area of land. Testing on a fresh world does not seem to cause crashing, but the fluid satellite still becomes a generic on reload. Connecting the pipe to an assembler then saving and quitting causes a exception ticking world crash upon attempting to restart the world Loading my world backup, placing fluid satellite pipe causes the behavior above. Normal behavior expected Is It Repeatable? Steps to Reproduce: Seems to be unnamed pipes that cause the behavior, naming the pipe with a wrench fixed all the issues.
#Piping fluid blocks into thre world ftb update#
The pipe placed before the 2.0.5 update functions as intended. Connecting fluid satellite pipe to an assembler causes the world to crash on startup when closed and reopened, without the satellite pipe connected to anything it becomes a on reload.